If you get killed while carrying skulls, you lose them all. Like One Flag CTF, you have to grab as many of the other team's skulls as possible and take them back to the enemy's base. Harvester: Every time a player is fragged, a skull appears near a skull generator in the center of the map. However, you don't return it to your base, but rather to the enemy base. One Flag CTF: Like above, but with only one flag located in a central room. In getting away from its pure deathmatch roots, the folks at id have added:Ĭlassic CTF: Easy enough - capture a flag located in the opposing team's base and return it to yours. Like I mentioned earlier, the biggest new addition in Team Arena is, aptly enough from the name, team play. These new videos also relieve some of the "what in the hell map was this again" experiences we had with Q3: Arena. There's also the addition of all-new video sequences for each level embedded in the interface, so you can catch a glimpse of the hot spots before you even begin to play. The new interface is a lot more functional than the old UI and, although you still have to use the console for some advanced functions, most users won't even have to mess with typing at all, instead finding everything they need in the pull-down menus. Id has achieved their goal of creating an enhanced UI that is simple to use, yet gives the player access to tons of options at the click of a few mouse buttons. The first thing you'll notice when you load the game is the new user interface.
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